Бывшие разработчики Дэдпула ясно и доходчиво объяснили почему по Дэдпулу вышла плохая игра. Не нужно много ума, чтобы понять, что с Пауком/Иксами/Росомахой такая же ситуация.
Yup exactly. We had a couple of weeks where we crunched pretty aggressively on Deadpool. Having Activision cut aand cut and CUT just took its toll on so many of us. For a studio to demand that we do mandatory overtime for a project and then keep cutting so much time and money from it was ridiculous. At about halfway into development we were told that we weren't even aiming very high in terms of score.
Can you imagine working on a game where your higher ups say "yeah we're shooting for a 64 or lower" and then have them give you mandatory overtime?
Yup exactly. We had a couple of weeks where we crunched pretty aggressively on Deadpool. Having Activision cut aand cut and CUT just took its toll on so many of us. For a studio to demand that we do mandatory overtime for a project and then keep cutting so much time and money from it was ridiculous. At about halfway into development we were told that we weren't even aiming very high in terms of score.
Can you imagine working on a game where your higher ups say "yeah we're shooting for a 64 or lower" and then have them give you mandatory overtime?
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